The eye of the storm.
What's up with the alliance getting owned so much in this battleground? Is it just me?
So, since my rig is not strong enough to run AOC, I decided to wipe the dust off wow and fire it up for a bit. I figured I would let Wow tide me over until I decide to get a new Pc in about a month.
I got on my 70 warrior and decided to re-spec protection, I hardly have time to play and I figured maybe I could run some instances if I planned it out in advance. Groups always need tanks.
I had some descent protection gear, but I wanted to get this 1h sword from the bg vendor which required 20 eye of the storm marks.
No problem I thought, boy was I wrong. I think I may have won 2 matches out of 16. One of those wins seemed like the horde were purposefully letting us 4 cap. The second win was just eaked out in a very close battle.
Very few of the losses were close however, most were blowouts. Some were a bit close but they always seem to start of well, but somehow during the course of the battle something goes wrong and we end up losing.
No one wants to plan in the beginning, and even if you do decide on a strat, 2 or 3 people do their own thing anyways. What could the problem be? Is it impatiance, does the horde have better gear? Are alliance players inferior? Is it me?!?!
If anyone has some ideas on how the alliance can win in this bg, i'd love to hear it!
Despite what's said, prot spec is not too bad in pvp. It has its place, sure you dont get many kills, but I do serve as a good distraction and attract alot of players trying to kill me. Usually this can help turn the tide in certain cases. Plus they always need tanks for AV.
Showing posts with label TANKING. Show all posts
Showing posts with label TANKING. Show all posts
Wednesday, May 28, 2008
Monday, May 12, 2008
NO TANK YOU!!

With the upcoming release of AOC and the highly anticipated Warhammer Online. I wanted to touch base on one of the two classes I always felt were prohibitive to the casual gamer.
The Tank.
The tank class is historically known to be a “meat shield”, soaking up all the damage and enemy blows. Leaving the other members of the group in a better position to deal damage while the attacking mobs are focused or taunted onto the tank class.
Tanks are known for their high survivability and low damage.
But here’s the rub.
While I always enjoy the company of a good tank. When I quickly want to jump into a group to do some dungeon running. There seems to be 1 of 2 holdups.
1. No Tanks available.
2 No healers available.
While I am focusing on the tank class in particular. As a casual gamer, whem im running short on time, being forced to look for 1 or 2 classes to have a successful group has always been a problem for me.
I’m not sure what out-dated model mmo developers have been using, but it would seem making any combination of classes viable in a group, would increase the mainstream appeal of the game, to both hardcore and casual alike.
Many mmo’s often boast about how great and innovative their A.I is. But how great can it be when mobs just run up and stick to whatever tank taunts it?
Even though Im against the idea of a tank class for gameplay. There are so many viable alternatives. All classes should be able to tank effectively. Perhaps a tanking switch where the character would sacrifice dps in order to tank better for the group.
There are many ways to make classes tank.
• Rogues – Increase dodge ability greatly when in tanking mode
• Mages - Perhaps a mirror image spell or stoneskin spell that will allow the mage to tank, at the expense of spell casting or dps.
• Pet classes – should be able to buff their pet animal or undead to a tanking mode.
• Warriors - Should always have high dps, but sacrifice it when in tanking mode
• Rangers – if no pet involved a mix between dodging and using a shield buff.

The overall idea that im trying to get across is that once developers stop following obsolete grouping requirements and make grouping more open and viable for different types of classes, I believe the playerbase and game community will really thrive.
Instead of making tanks a class type, I would rather It be a stance, skill or option usable by any and all classes. With each class having its own variation of a tanking ability.
This would be a start to having less grouping guidelines and more immersive and casual friendly gameplay.
Any thoughts?
Labels:
age of conan,
casual gamer,
game design,
mmorpg,
TANKING
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