Monday, May 5, 2008

What are you looking forward to in Age of Conan?


Having been a long time fan of conan comics and movies. Finally having a mmo come along, set in the conan universe has been extremely exciting.

Having played wow since release, I started to wonder, what exactly was it about aoc that I was so excited about? Was it the graphics? The new combat mechanics? The fatality system? Or was it just the fact that it was something new?

I think it was a little bit of all those things. With the mmo genre finally maturing, the upside of many of the next gen mmo's is really impressive.

Not only do I find the lore and mature setting of conan to be appealing. The graphical representation of the world, by all accounts is amazing.

I look forward to playing a game where my skill has more of an impact on the battlefield than what im wearing. A game where my guild, my clan, my tribe, can have an actual impact on the game world by destroying and claiming a keep.

I look forward to a world where the grind of pvp combat is non-existant due to the fun gameplay.

I look forward to AOC.

THE OPEN BETA BLUES

Boy, did funcom drop the ball with this one. With the highly anticipated release of aoc, I was looking forward to new video’s, glowing reviews and walkthrough guides for the first 13 levels. Instead, I got heated debate about how the game is unfinished, instancing sucks, and only high end pc’s can play it.

This was disturbing news indeed, then the news that the open beta was actually on an older client started creeping to the forefront. Of course, being the logical person that I am, I couldn’t not believe this and dismissed it as just a rumor. I mean what kind of marketing genius purposefully releases a buggier game client to the people who are going to be giving the first widespread glimpse of the game. Surely an experienced mmo developer like funcom would have lessons learned from past games and not do that. Boy was I surprised when it was actually confirmed to be the case.

It made me lose a lot of confidence in the people behind the game. At the very least , if you are going to do something like that. Please leave the NDA up, and in full force. I cant help but to wonder with the mish mash of players, pc’s and expectations if removing the NDA for this open beta was a mistake.

Granted with the game approaching its release date, it is very troubling that the need for a NDA is even present.

Perhaps companies should make an effort when conducting open beta’s to inform the player’s what type of information they are trying to gleam from the test. Players need some type of baseline to measure the type of gameplay they are seeing. For instance, if they are lagging heavily and have no idea whats going on. Versus, lagging heavily and knowing that the city has a max pop of 300 but there are 700 currently in game. At least with a small bit of information, beta testers would be more open to understanding why they are getting the results they are saying.

As far as I’m concerned the open beta news has been a disappointment, but I will take it with a grain of salt. I wont be picking aoc up on opening day, but I do still plan on giving it a shot. As long as the release reviews are descent.

Has the open beta given anyone else second thoughts?

Friday, May 2, 2008

INSTANCING IS THE FUTURE OF MMO'S

An instance is defined as an occurrence of something.

With Age of Conans upcoming release and open beta. A lot of gaming details have come forth. Including the fact that some cities and environments in the game will be instanced or copied to avoid issues with lag.

The topic has stirred up alot of heated debate about how instancing ruins immersion and gameplay.

However, instancing in itself is not the problem. There are many factors that can cause a player to lose immersion.

It is these factors that ruin the moment not the instancing itself.

For example, when entering a new city or area, most instances require you to view a load screen. These load screen's are reminders that you are playing a game, and definately ruin your sense of being in the moment.

Secondly, Groups, Guilds and Friends.

When entering an instanced zone if any of the above are in the same zone as you but not the same instance, you immediately become aware of what instance you are in. This also takes you "out of the game".

While instancing provides a more lag free gaming experience, I believe developers have taken the ez road as far as instancing is concerned. Development needs to take into consideration the social aspects of the game and put in place filters of some sort that better determine what instance to spawn a player or group in.

I would place a priority on a persons Group, then friends, then Guild as far as determine the best instance for each character. While this may not always be possible to have all of your guild or friends in the same instance, it would help to know you would see a friendly face most of the time.

Instancing allows for alot of the design issues with mmo's to be alleviated, spawn camping, overrun dungeons, item collecting, lag issues, can all be avoided with a seemless instancing system.

As technology evolves and become better, the ability to create virtual seemless graphically intense worlds will exist. However, I believe it will not be used as it exists now.

The upgradeability and reusability of instanced areas offers too many advantages over current open world systems to be ignored. The ability to re-use older instances as the game population ages. Controlling alot of the lag issues associated with overpopulating zones as well as easier content upgrades.

I believe the future of mmo's is to have instanced worlds that are seemless and transparent to the user.

Dynamic instance generators that create the next closest instance in flash memory to avoid loading screens.

Instances smart enough to know what friends/guildmates should be prioritized in sharing the instance with you based on level, skills etc.

Hopefully, soon we will have the technology that can make instancing seemless and behind the scenes.

Perception is reality.

If it feels like an open world, it will be an open world, whether its instanced or not.

But thats just my 2 cents. What do you think?

Thursday, May 1, 2008

AOC OPEN BETA REVIEWS UP!

Funcom official site has links posted to a couple of open beta review articles.

http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&&func_id=2426&table=CONTENT

For all those having trouble logging into the beta, maybe this will tide you over a while

AOC NDA LIFTED FOR OPEN BETA!

There will be no NDA for age of conan open beta that starts tonight!

Great news!

AOC CLASS COMBOS UPDATES!

Ten ton hammer also has some more details and classes and combos in the game. You can find them here -

http://www.tentonhammer.com/node/30805

Enjoy!

AOC NDA LIFTED FOR U.S. REPORTERS!


Great news! Hopefully more details about the games mechanics will be arriving soon. You can check out the story here!