Friday, April 25, 2008

PvP XP in Age of Conan!

There's a new article about PvP and Raiding in Age of Conan over on IGN. Some interesting information about pvp experience. From what I can tell pvp experience levels are kept seperate, you gain and lose experience based on how much you kill, or how much you die.

It looks like their will be 10 levels. Your xp level can drop to 0 for any level, but you wont drop from level 5 to a level 4.(hmmm this seems vaguely familiar to me....) The way it sounds im not sure if its a good thing or bad. It should eliminate people from grinding pvp if they know that dying too much is a negative. But I wonder if casual gamers will be put off by this. I think if implemented correctly, it may not be as bad as it sounds, as long as the penalty for dying doesnt hurt your pvp xp too much in the early levels. It was stated that you lose xp faster than you gain it, and that definately seems like a bad idea. If I get 10 kills and 10 deaths I want to come out even, not with a negative xp score.......

However, if its implemented in a way where the closer you are to level 10 the harsher the penalty, i think that is something i could live with. This could be good for casuals or bad considering how you look at it.

The good - you wont have to grind for hours and hours to get good gear.

The bad - you have to win...often.

Which probrably requires more play time than usual. But at the end of the day it is a game and I do think hardcore players should be rewarded. As long as the game is not overly gear focused it may be ok. But if gear dramatically trumps skill, I believe it will be a put off for a lot of gamers.

What do you think?

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