Monday, May 12, 2008

NO TANK YOU!!


With the upcoming release of AOC and the highly anticipated Warhammer Online. I wanted to touch base on one of the two classes I always felt were prohibitive to the casual gamer.

The Tank.

The tank class is historically known to be a “meat shield”, soaking up all the damage and enemy blows. Leaving the other members of the group in a better position to deal damage while the attacking mobs are focused or taunted onto the tank class.

Tanks are known for their high survivability and low damage.

But here’s the rub.

While I always enjoy the company of a good tank. When I quickly want to jump into a group to do some dungeon running. There seems to be 1 of 2 holdups.

1. No Tanks available.

2 No healers available.


While I am focusing on the tank class in particular. As a casual gamer, whem im running short on time, being forced to look for 1 or 2 classes to have a successful group has always been a problem for me.

I’m not sure what out-dated model mmo developers have been using, but it would seem making any combination of classes viable in a group, would increase the mainstream appeal of the game, to both hardcore and casual alike.

Many mmo’s often boast about how great and innovative their A.I is. But how great can it be when mobs just run up and stick to whatever tank taunts it?

Even though Im against the idea of a tank class for gameplay. There are so many viable alternatives. All classes should be able to tank effectively. Perhaps a tanking switch where the character would sacrifice dps in order to tank better for the group.

There are many ways to make classes tank.

Rogues – Increase dodge ability greatly when in tanking mode

Mages - Perhaps a mirror image spell or stoneskin spell that will allow the mage to tank, at the expense of spell casting or dps.

Pet classes – should be able to buff their pet animal or undead to a tanking mode.

Warriors - Should always have high dps, but sacrifice it when in tanking mode

Rangers – if no pet involved a mix between dodging and using a shield buff.




The overall idea that im trying to get across is that once developers stop following obsolete grouping requirements and make grouping more open and viable for different types of classes, I believe the playerbase and game community will really thrive.

Instead of making tanks a class type, I would rather It be a stance, skill or option usable by any and all classes. With each class having its own variation of a tanking ability.

This would be a start to having less grouping guidelines and more immersive and casual friendly gameplay.

Any thoughts?

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